#ifndef __BULLET_H__
#define __BULLET_H__

#include "IObject.h"
#include "m_shader.h"
#include "Shape.h"
#include "Texture.h"
#include "m_camera.h"
#include "brick.h"

class Bullet : public BallObject
{
    glm::vec3 front;

public:
    Bullet(float ra = 0.05f);
    ~Bullet();
    void draw(Shader shader);
    void update(float dt);
};
#endif
